![]() ![]() Is there a proven figure for time left in eclipse to not cast another starsurge? Like, <5sec left, stop casting starsurge and save it for the next eclipse cycle? I understand that you should start banking your AP so you can frontload at least 2 starsurges at the beginning of your next eclipse, just curious if someone has figure out a "stop casting starsurge" threshold.ģ. Is it worth casting your dots on trash mobs in a dungeon, since they rarely if ever are alive for more than 18/22 seconds?Ģ. We appreciate the feedback thus far and look forward to hearing more of your thoughts regarding Balance Druid in the coming weeks.1.I see some guides saying to cast your dots after you've entered your eclipse so the dot is empowered, and others saying to cast your dots first so you're not wasting precious casting time during the eclipse. Our goal with posting some of our larger and more systemic changes is to gather initial feedback and take that into account when continuing to implement our remaining changes. This is only a small peek at what we’re working on and by no means a complete change list. Stellar Flare’s lack of gameplay hooks has made it an underwhelming talent choice, so we’re allowing it to trigger Shooting Stars. While we do not have plans to increase DoT damage, we feel we went too far in toning down Shooting Stars, so we’re looking to allow for it trigger more so that Astral Power generation from DoTs is more noticeable in AoE. Stellar Flare damage now has a chance to proc Shooting Stars. Improved Starsurge encouraged pooling resources more than we would like and the mechanic was hidden enough for some players to be unaware of the gameplay it encouraged. Starsurge no longer empowers the damage bonus of active Eclipses. ![]() It is a non-channeled area of effect spell that deals arcane damage to enemy targets in a target area within. Having a Starfall that moves with you is awesome and something we had hoped to keep, but for gameplay we feel it’s better to be able to choose to spend additional Astral Power for more Starfalls. Starfall is a level 34 Balance druid ability. We gave a cooldown version of Starfall a chance again for Shadowlands and we don’t feel it has played as well as we had hoped. “Calls down waves of falling stars at the targeted area, dealing Astral damage over 8 sec.” Starfall has been redesigned to the following: Full-sized Silhouette - Blue or Green Ink 24' x 40' Paper LTR-I, LTR-II, TRS-I, TRS-II, TSRII For large or custom orders, please call 86 Payment & Security Your payment information is processed securely. We’re also looking at adding talents to improve the feel of casting unempowered Wraths and Starfires between Eclipses. of the Treasury Transitional II Target - Transtar II with Neck Line. With these changes our goal is to allow you to exit an Eclipse, say Solar, and then re-enter Solar Eclipse by casting 2 Starfires again. 2) Having to cast 2 unempowered Wraths or Starfires to enter an Eclipse combined with their weaker base power and Starfire’s long cast time is underwhelming. Solar Eclipse now increases the damage of your Nature spells by 15%.įrom reviewing feedback and discussions, we found two common themes for Eclipse: 1) There is a lack of control with the rotation that can feel bad in both single target and AoE. Lunar Eclipse now increases the damage of your Arcane spells by 15%. ![]() With this new Mastery our goal is to further reinforce keeping your DoTs active while continuing to allow for Starsurge, Starfall, and Stellar flare to be able to gain extra benefit from Mastery even outside of cooldowns. While this is fun, it takes away from the power and feel of the spec outside of cooldowns. The previous design of Eclipse and Mastery: Total Eclipse created a situation where the power of the spec was dictated by Celestial Alignment, allowing for double dipping the mastery bonus. Your Arcane spells deal increased damage to targets affected by Moonfire.” This naturally means high damage for 2-5 targets. “Your Nature spells deal increased damage to targets affected by Sunfire. Thanks to Starfall, even spread out enemy groups take damage. Mastery: Total Eclipse has been redesigned to the following: ![]() That said, we want to give you a quick preview in the meantime: Starfall 2 targets full#Players will see some of our changes in next week’s build, but the full suite of changes will not be in the Beta until the following week. We are working on the next iteration of the Balance talent tree along with some baseline changes that you should see in the coming weeks. ![]()
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